Mobile Learning

Defining Mobile First The concept should be a familiar one by now, its associated image almost archetypal. A smart phone gives way to a tablet and then to a desktop, preserving the content. We know this design strategy as progressive enhancement and it stands opposite graceful degradation as the trendsetter for digital design. The basic […]

Mobile Learning

There are many motivations to create mobile learning. The sheer number of smart phones in use presents an unprecedented opportunity to reach many learners. So, it makes sense so many of us feel pressured to implement learning via mobile. Taking advantage of the opportunities mobile presents can lead to great success in learning, but I’m […]

Mobile Learning

  We had a terrific Fredrickson Young Learning Leaders Forum meeting this February. We discussed trends in learning and development. Of course, mobile learning featured prominently in the discussion – there is a lot of emphasis on it these days. We feel it here at Fredrickson, and so do our connections in every level of the L&D […]

eLearning

2015 was an excellent year for us: we turned 30, our events went well, we changed our name to Fredrickson Learning, and we put up this fancy new website. We have a lot to be thankful for because we made it through some big changes. Sure, they were self-imposed changes, but changes nonetheless. It’s a reminder that, to […]

Mobile Learning

  Recently, I came across Articulate’s outstanding white paper outlining their stance on Mobile Learning. In it, Articulate’s CTO, Arlyn Asch, makes a strong case against slide-based ‘responsive’ mLearning, saying ‘slide-based eLearning wouldn’t make sense if objects changed position or simply disappeared to fit smaller screen sizes.’ I strongly agree with Articulate’s stance; here are […]

Mobile Learning

This is a great article that cleanly outlines tips for writing for mobile. 6 Tips for Effective Mobile Copy ‘The Golden Triangle’ is fascinating — the majority of users’ attention is on the upper part of the screen, which should guide designers’/developers’ content decisions. Also, ‘if you don’t connect in a couple of seconds, you’ve […]